Details:
In ISTE Standard 2.5.b “Design Authentic Learning Activities,” educators create tasks that are aligned to learning standards and maximize learning with the use of digital tools. The standard promotes the utilization of interactive media for designing real-world, engaging experiences that bridge theory and practice.
Substandards:
-One low expectation involves integrating multimedia elements, such as using Loom to record stories using images, videos, and audio files, to design interactive storytelling tasks.
– Another requires developing activities that connect digital tools to real-world, authentic applications so that lessons are not just enjoyable but also applicable.
Instructions on how to use LOOM for students:
Reflection:
I am interested in seeing how “Standard 2.5.b: design learning experiences” are meaningful and imaginative. Using digital storytelling with the help of platforms like Loom enables students to portray themselves more authentically, which intensifies their understanding and makes learning more interesting and applicable.
Alignment of Artifacts 1 and 2 with ISTE Standard 2.5.b
Artifacts 1 and 2 align with ISTE Standard 2.5.b by having students write authentic literacy narratives using digital tools to optimize engagement and learning. In Artifact 1, students write about their first reading and writing experiences and present their stories through a Zoom video and discussion post, generating real communication in real life. Using Google Docs in Artifact 2, students produce and revise their writing, followed by refining, recording multimedia presentations with voice, sight, and narrative. Both activate creativity, reflection, and writing convention compatibility through consequential integration of technology and facilitation that facilitates deep understanding and personal authenticity.